![]() The editor also sports a basic graphic interface: the player can switch between the "Green Acres" theme and a monochrome, patterned representation.Ītomic Bomberman was built from the code for Super Bomberman 3, which publisher/developer Interplay Productions licensed from Bomberman franchise owner Hudson Soft. The Powerup Manager chooses the list of powerups to be included, how often, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Spooge vs. A function called DENSITY chooses how "dense" the collection of breakable items are. The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. Maps used by the game are in the form of "scheme files" (.sch filename extension). The game includes a hidden level editor which allows the player to edit existing maps as well as create new maps. Atomic Bomberman can be played in either "classic" or "enhanced" mode.
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